Works > 2D Art

AE: ursa creature leg detail
zbrush, photoshop
2012
Cerberus
Photoshop
2013
Hive Guardian: Priest
Zbrush, Photoshop
2010
Piranha 3d concept
Photoshop
2010
Phil Tippett's short film poster
maya/Renderman/Photoshop
2010
Untitled (Grendel)
photoshop
2010
Big Bot
photoshop
2009
Deckard
Photoshop
2008
Indy
Photoshop
2008
Alien Creature
Pen, Photoshop
2008
Paws 'action pose'
photoshop
2009
Cats and Dogs: The Revenge of Kitty Galore
maya/Renderman/Photoshop
2010
Bad Robot
Photoshop
2008
Parasite Rex
Photoshop
2008
Crater
Photoshop
2007
Fire Demon (detail)
Photoshop
2008
Muzart Logo
Photoshop
2007
Lonely Planet Logo
Photoshop
2006
Librarian Poster
photoshop
2008
Cthulu in Tank
Photoshop
2010
Glittering Fish Key Art
Photoshop, Maya
2007
King Tut gatefold
Maya, Photoshop
2005
Sea Monster Original Cover!
Maya, Photoshop
2008
Nothosaurus Gatefold
Maya, Photoshop
2006
Protoceratops
Photoshop
2008
Protostega Gigas
Photoshop
2007
Eyes
Photoshop
2008
dolly/ Xiphactinus Key Art
Maya, Photoshop
2007
Baculites Spawning Key Art
Maya, Photoshop
2007
Dollies Surfacing Key Art
Maya, Photoshop
2007
Xiphactinus Key Art
Maya, Photoshop
2007
Pilgrim
pencil, Photoshop
2008
Cthulhu
Pencil
1999
Aerodyne
Photoshop
2006
Soldier
Photoshop
2003
Hyphalosaurus
Pencil
2005
Fungus the Bogeyman
Photoshop
2004
Oceanaut Creature
Photoshop
2005
Space Tanker
Pencil, Photoshop
2004
Zombie
Photoshop
2004
Metropolis
Photoshop
2002
Fire Giant
Photoshop
2004
Shadow Demon
Pencil
2001

First and foremost, I am trained as an artist. I began my career doing a lot of the tasks one would group under the heading 'Production Design', so I have compiled a good part of these tasks here. The lion's share is design, but i have a background in storyboarding, character design, key art and developmentmental illustration. I tend to veer towards creature design, and I sculpt as well.

Within the CG and VFX world, I tend to supervise the creation and build of character and creature assets as well as the other general art direction tasks.