Mark Dubeau / VFX Art Direction / Design
Mutant Land Poster Untitled (Grendel) Big Bot Deckard Indy Cityscape Rough Color Comp Detail: Sketch, Zombie Pirate 'Liquor Logo' star logo T-shirt Design Alien Creature Paws 'action pose' Paws - Terminator Iteration, head Robo-Paws, standing Cats and Dogs: The Revenge of Kitty Galore Screamers 2 Unused Concept "Factory" Screamer Poster Proposal Bad Robot Parasite Rex Crater Fire Demon Fire Demon (detail) Fire and Ice Bid Concept Robot Portrait Sketch Muzart Logo Lonely Planet Logo Screamers 2 'BALL' design sketch Advanced Human Screamer Rough Color Concept Screamers: The Hunting 'Human Screamer' concept Hero 'Burrowing' Screamer Concept Screamers unused 'Spine Driller' concept Screamers 2 Unused Concept "Factory" Wedges Vlad's Castle - concept 1 - Librarian 3 Vlad's Castle - concept 2 - Librarian 3 Vlad's Castle - concept 3- Librarian 3 Castle Rough Photoshop Idea Librarian Matte Final Librarian Matte concept Librarian wide view 'Annex' concept Nautilus Concept - Librarian 3 Librarian Poster Cthulu in Tank Time Machine Concept - Librarian 3 Scaffolding Concept - Librarian 3 Greatest Journey- AL-AZHAR Sketch Mecca - The Greatest Journey Cairo Concept "The Greatest Journey" Glittering Fish Key Art King Tut gatefold Sea Monster Original Cover! Nothosaurus Gatefold Protoceratops Protostega Gigas Eyes Soldier Headshot (Rough) dolly/ Xiphactinus Key Art Baculites Spawning Key Art Dollies Surfacing Key Art Xiphactinus Key Art Solomon's Temple Matte Painting Creature Concept 1 Creature Concept 2 Pilgrim Carnotaurus Sastrei Cthulhu Aerodyne Oviraptor (Citipati) Soldier Hyphalosaurus Fungus the Bogeyman Oceanaut Creature Space Tanker Zombie Metropolis Fire Giant Shadow Demon
2D Art
First and foremost, I am trained as an artist. I began my career doing a lot of the tasks one would group under the heading 'Production Design', so I have compiled a good part of these tasks here. The lion's share is design, but i have a background in storyboarding, character design, key art and developmentmental illustration. I tend to veer towards creature design, and I sculpt as well.

Within the CG and VFX world, I tend to supervise the creation and build of character and creature assets as well as the other general art direction tasks.
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