First and foremost, I am trained as an artist. I began my career doing a lot of the tasks one would group under the heading 'Production Design', so I have compiled a good part of these tasks here. The lion's share is design, but i have a background in storyboarding, character design, key art and developmentmental illustration. I tend to veer towards creature design, and I sculpt as well.
Within the CG and VFX world, I tend to supervise the creation and build of character and creature assets as well as the other general art direction tasks.